3.5 Armor values are pretty weird. I mean, just look at it! Some of them are just plain useless even in P&P; and most are not available in NWN as-is anyways, for example, the differentiation between a +6 Splint and a +6 Banded.

So the Silver Marches Rule Kobolds decided to rework them, and here is what they came up with.

Armor

ACP = AC - 2

ASF = AC * 5

 ACMaxDexACPASF%ASF% (Bards)
Clothing0----
Light18-5-
Light27-10-
Light36115-
Medium4522020
Medium5432525
Heavy6343030
Heavy7253535
Heavy8164040

Shields

ACP = AC

ASF = AC * 10

 ACACPASF%
Light (incl. Buckler)1110
Heavy2220
Tower4440

The keen observer will notice that tower shields are now AC4 instead of AC3.

We hope this clears things up a lot, and will make calculating things in your head simpler too. Our resident Drow has been volunteered for sacrificial testing. Happy bashing.

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